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Devlog

  • 0.0.4 - Major Backend Changes
    August 10, 2020 by Xhirp
    Changes: - Separated turn passing into 3 phases. - Created predictive movement to avoid blocks going into each other. To do for 0.0.4x: - Fix new bugs. - Add ignored grid predictions if entering an ou... Continue reading
  • 0.0.3 - QoL #2 & more
    July 31, 2020 by Xhirp
    First let's get the QoL out of the way: Added in faded blocks showing clearly the goal of each level. This adds in the minor extra restriction of having to make the shape in the location specified not... Continue reading
  • Quality of life improvements.
    July 22, 2020 by Xhirp#qol
    Changes in this build: Added easier placing stuff by not dropping objects on place. Remember that you can still drop objects with escape or by placing them somewhere where they can't be placed. Made w... Continue reading
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